MODELING

Swiss Army Pocket Knife

For this assignment, I started by looking up reference images for Swiss Army pocket knives. Once I found my reference images, I began modeling the knives and case. I then transitioned into texturing using (e.g. steel, metal) via Maya and Photoshop to make its appearance similar to its real-life counterpart, and then did shading and lighting on the knife via Maya on top of a wooden texture to make it look as photorealistic as possible. To enhance the scene further, I also looked up reference images of still life compositions. I did the same pipeline of modeling, shading, lighting, and texturing to create the surrounding still life objects The end result was a still life composition placed on a wooden surface.



Stages

Modeling

Shading and lighting


Cuckoo Clock

For this assignment, I started by looking up references of cuckoo clocks and researching on the story of The Nutcracker, since this cuckoo clock model had to portray a narrative of my choosing. I then began modeling the different parts of the cuckoo clock, such as the character models, weights, and tower. I then transitioned into texturing the clock with snow, bricks, trees, and clock via Maya and Photoshop to help create the wintery Christmas vibes I intended to showcase. I also did shading and lighting on the clock and characters to enhance the context and a log cabin aesthetic (what vibes or mood, e.g. serene, spooky). With that, I was able to make the whole cuckoo clock look as photorealistic as possible, thus creating the establishing render.



Cuckoo Clock Model Pitch


Stages

Lights

Modeling

Nature

Lighting

Nature

Character Modeling

Fjords

Close-Up Rendering

Nature

Close-Up Rendering

Nature

Close-Up Rendering

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